In just a month, a project very dear to me is coming out, which we are developing with a team of under 50 people, and that is why I decided to make this post. About two years ago, I did this work because I was greatly inspired by the project I joined and the team, where every person doesn't just work, but invests their best ideas and time so the project turns out flawless. If for some reason souls-like games seem too sluggish to you, then you should definitely give Mortal Shell 2 a chance!
Karma XPU, Axiom Solver for flames, few layers of smoke and hairs
I took the original character model from the game and created completely new textures; I also completely recreated the sword hilt